@ghosttie on Twitter has asked “In terms of our current update plan, what comes next?” I guess the most basic answer to that is at the moment we’re just planning to balance the game, bug fix, optimization, basically the things we’ve been doing since launch. We’re focused on player requests, optimizing the game, fine tuning unit balance and we’ve been doing that as fast as possible, we just want to get the fixes out there, really. Beyond that, Crusader 2 is obviously a hugely important game to us. We have numerous feature updates planned. We’re going to start off with smaller player-requested things like Strongwall, advanced Multiplayer options that harken back to Crusader 1. Steam Workshop support is obviously planned as well, we’ve got classic Crusader 1 maps coming. We’re gonna have 8 AI characters, eight additional ones, which are going to come as DLC and they’ll have some content with them as well. Beyond that it’s really whatever we hope to do. We’ve got loads modes planned, but it’s definitely that kind of thing where we want to know we’re going to deliver it before we announce anything. ThisNameSucks, in the Steam forums, has asked “Will downloadable content for Stronghold Crusader 2 be free?” First off, fantastic name. To answer your question, the majority of new content updates for the game will be free If you already own the game on Steam your client will automatically download the new content as soon as you sign in. After that you’re ready to go. We are planning some DLC for the game, specifically eight AI characters and content that comes with them. Right now this is the only DLC we’re planning on charging money for since we feel these characters fully qualify as extra content that sits on top of the game. Including things as of free DLC, we’ll just going to be looking at free game modes and this kind of stuff because it augments the experience rather than sitting on the side as extra content and we think that this way of working makes the most sense. Petr on Facebook has asked “Will the pre-order campaigns ‘Delivering Justice’ and ‘Freedom Fighters’ ever become available for everyone?” You can actually still get one of these mini-campaigns by picking up a physical copy of the game in certain countries and certain territories. Regarding the digital version, right now we don’t have any plans to release the pre-order campaigns as DLC or in an update because we want the people who pre-ordered the game to have something special. The good news is that we will be
releasing new single player content in the future and there will be more than that coming soon. @destywald on Twitter has asked “When will the Mac version be released?” We want this to happen as much as you do, obviously. The simple truth is we only have a handful of coders on any of our games at any one time. For that to happen, we have to have one person shift entirely onto that project and we don’t know how long it’s going to take at the moment, so we can’t release any information. We may have a single person working on a port at a time, so we need time to prepare a stable build before we release anything. But it is at the top of our priorities and we also hope to get a Linux version out at some point, so ask again at the start of next year. @dorzki on Twitter has asked us “Can we expect a Stronghold Crusader 2 Extreme?” We actually decided fairly early on in the development process to keep Crusader 2 grounded in reality. Obviously we’ve used some artistic license
with the AI characters and things like the diseased animals at your disposal but there’s no magic in the game and we’re quite glad we kept it that way. It’s probably worth mentioning that the original Crusader Extreme was released some time after Crusader 1 so maybe if you ask us again in 2022 or something like that, the answer could well be different! Either way we’ve got no current plans for an Extreme version of the game. Tomps from the Steam forums has asked “Where I can upload, download and rate custom user maps?” Obviously one of the first things we’ll be doing, which we’ve talked about before, is adding Steam Workshop to the game as a feature update. This will allow you to easily upload custom maps, share them with the community and also encourage other players to fire up
the map editor and create something of their own. The game is pretty much built with Steam in mind so want Workshop to be the platform players use when creating and searching for new content and to really grow the community online and help the game keep going post-release. This is obviously much easier and more accessible than trawling fan sites finding the folder, putting it in the correct folder on your hard drive, it replaces all that with a few clicks. Workshop is the way we want to go. @AlexFranz4 has asked “Will we be able to launch invasions or enemy attacks in Sandbox Mode?” We have plenty of classic Stronghold features to add to Crusader 2, legacy features from earlier games. I’m not confirming anything just yet, but the process of adding these modes from earlier games may very well include the ability to launch invasions. We’re ready to talk more about this kind of thing in 2015 once the first phase of post-release updates is out of the way and we got the balancing, the first main feature update out, but we totally understand that people just want to build a huge castle and watch it withstand a massive attack so I would say the chances are good. @godzilla8923 on Twitter has asked “Will the team be making any more skirmish
trails?” Just like we did for Crusader 1, we will be
adding extra single player missions to the game post-launch. I can’t tell you exactly the number of missions, when they’ll be released or what form they’ll take, but we are definitely planning more content for people who prefer the Skirmish Trails over Multiplayer. What I can tell you is that we do have plans for things that will come and go with other content releases, so it won’t just be the trail on its own, it’ll be something else and you’ll probably have to wait until next year to find out more, but these releases can be expected in 2015.